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chore: run go generate

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github-actions[bot]
2026-03-26 00:49:32 +08:00
committed by GitHub
parent bfda7d76f3
commit 32abd8ea7c
114 changed files with 18652 additions and 18535 deletions

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@@ -21,202 +21,202 @@ import (
// ZeFenceFlags (ze_fence_flags_t) Supported fence creation flags
type ZeFenceFlags uint32
const (
ZE_FENCE_FLAG_SIGNALED ZeFenceFlags = /* ZE_BIT(0) */(( 1 << 0 )) // ZE_FENCE_FLAG_SIGNALED fence is created in the signaled state, otherwise not signaled.
ZE_FENCE_FLAG_FORCE_UINT32 ZeFenceFlags = 0x7fffffff // ZE_FENCE_FLAG_FORCE_UINT32 Value marking end of ZE_FENCE_FLAG_* ENUMs
ZE_FENCE_FLAG_SIGNALED ZeFenceFlags = /* ZE_BIT(0) */ (1 << 0) // ZE_FENCE_FLAG_SIGNALED fence is created in the signaled state, otherwise not signaled.
ZE_FENCE_FLAG_FORCE_UINT32 ZeFenceFlags = 0x7fffffff // ZE_FENCE_FLAG_FORCE_UINT32 Value marking end of ZE_FENCE_FLAG_* ENUMs
)
// ZeFenceDesc (ze_fence_desc_t) Fence descriptor
type ZeFenceDesc struct {
Stype ZeStructureType // Stype [in] type of this structure
Pnext unsafe.Pointer // Pnext [in][optional] must be null or a pointer to an extension-specific structure (i.e. contains stype and pNext).
Flags ZeFenceFlags // Flags [in] creation flags. must be 0 (default) or a valid combination of ::ze_fence_flag_t.
Stype ZeStructureType // Stype [in] type of this structure
Pnext unsafe.Pointer // Pnext [in][optional] must be null or a pointer to an extension-specific structure (i.e. contains stype and pNext).
Flags ZeFenceFlags // Flags [in] creation flags. must be 0 (default) or a valid combination of ::ze_fence_flag_t.
}
// ZeFenceCreate Creates a fence for the command queue.
///
/// @details
/// - A fence is a heavyweight synchronization primitive used to communicate
/// to the host that command list execution has completed.
/// - The application must only use the fence for the command queue which
/// was provided during creation.
/// - The application may call this function from simultaneous threads.
/// - The implementation of this function must be thread-safe.
///
/// @remarks
/// _Analogues_
/// - **vkCreateFence**
///
/// @returns
/// - ::ZE_RESULT_SUCCESS
/// - ::ZE_RESULT_ERROR_UNINITIALIZED
/// - ::ZE_RESULT_ERROR_DEVICE_LOST
/// - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
/// - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
/// - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
/// - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
/// - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
/// - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
/// - ::ZE_RESULT_ERROR_NOT_AVAILABLE
/// - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
/// - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
/// - ::ZE_RESULT_ERROR_UNKNOWN
/// - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
/// + `nullptr == hCommandQueue`
/// - ::ZE_RESULT_ERROR_INVALID_NULL_POINTER
/// + `nullptr == desc`
/// + `nullptr == phFence`
/// - ::ZE_RESULT_ERROR_INVALID_ENUMERATION
/// + `0x1 < desc->flags`
/// - ::ZE_RESULT_ERROR_UNSUPPORTED_ENUMERATION
// /
// / @details
// / - A fence is a heavyweight synchronization primitive used to communicate
// / to the host that command list execution has completed.
// / - The application must only use the fence for the command queue which
// / was provided during creation.
// / - The application may call this function from simultaneous threads.
// / - The implementation of this function must be thread-safe.
// /
// / @remarks
// / _Analogues_
// / - **vkCreateFence**
// /
// / @returns
// / - ::ZE_RESULT_SUCCESS
// / - ::ZE_RESULT_ERROR_UNINITIALIZED
// / - ::ZE_RESULT_ERROR_DEVICE_LOST
// / - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
// / - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
// / - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
// / - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
// / - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
// / - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
// / - ::ZE_RESULT_ERROR_NOT_AVAILABLE
// / - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
// / - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
// / - ::ZE_RESULT_ERROR_UNKNOWN
// / - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
// / + `nullptr == hCommandQueue`
// / - ::ZE_RESULT_ERROR_INVALID_NULL_POINTER
// / + `nullptr == desc`
// / + `nullptr == phFence`
// / - ::ZE_RESULT_ERROR_INVALID_ENUMERATION
// / + `0x1 < desc->flags`
// / - ::ZE_RESULT_ERROR_UNSUPPORTED_ENUMERATION
func ZeFenceCreate(
hCommandQueue ZeCommandQueueHandle, // hCommandQueue [in] handle of command queue
desc *ZeFenceDesc, // desc [in] pointer to fence descriptor
phFence *ZeFenceHandle, // phFence [out] pointer to handle of fence object created
hCommandQueue ZeCommandQueueHandle, // hCommandQueue [in] handle of command queue
desc *ZeFenceDesc, // desc [in] pointer to fence descriptor
phFence *ZeFenceHandle, // phFence [out] pointer to handle of fence object created
) (ZeResult, error) {
return zecall.Call[ZeResult]("zeFenceCreate", uintptr(hCommandQueue), uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(phFence)))
}
// ZeFenceDestroy Deletes a fence object.
///
/// @details
/// - The application must ensure the device is not currently referencing
/// the fence before it is deleted.
/// - The implementation of this function may immediately free all Host and
/// Device allocations associated with this fence.
/// - The application must **not** call this function from simultaneous
/// threads with the same fence handle.
/// - The implementation of this function must be thread-safe.
///
/// @remarks
/// _Analogues_
/// - **vkDestroyFence**
///
/// @returns
/// - ::ZE_RESULT_SUCCESS
/// - ::ZE_RESULT_ERROR_UNINITIALIZED
/// - ::ZE_RESULT_ERROR_DEVICE_LOST
/// - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
/// - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
/// - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
/// - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
/// - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
/// - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
/// - ::ZE_RESULT_ERROR_NOT_AVAILABLE
/// - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
/// - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
/// - ::ZE_RESULT_ERROR_UNKNOWN
/// - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
/// + `nullptr == hFence`
/// - ::ZE_RESULT_ERROR_HANDLE_OBJECT_IN_USE
// /
// / @details
// / - The application must ensure the device is not currently referencing
// / the fence before it is deleted.
// / - The implementation of this function may immediately free all Host and
// / Device allocations associated with this fence.
// / - The application must **not** call this function from simultaneous
// / threads with the same fence handle.
// / - The implementation of this function must be thread-safe.
// /
// / @remarks
// / _Analogues_
// / - **vkDestroyFence**
// /
// / @returns
// / - ::ZE_RESULT_SUCCESS
// / - ::ZE_RESULT_ERROR_UNINITIALIZED
// / - ::ZE_RESULT_ERROR_DEVICE_LOST
// / - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
// / - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
// / - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
// / - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
// / - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
// / - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
// / - ::ZE_RESULT_ERROR_NOT_AVAILABLE
// / - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
// / - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
// / - ::ZE_RESULT_ERROR_UNKNOWN
// / - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
// / + `nullptr == hFence`
// / - ::ZE_RESULT_ERROR_HANDLE_OBJECT_IN_USE
func ZeFenceDestroy(
hFence ZeFenceHandle, // hFence [in][release] handle of fence object to destroy
hFence ZeFenceHandle, // hFence [in][release] handle of fence object to destroy
) (ZeResult, error) {
return zecall.Call[ZeResult]("zeFenceDestroy", uintptr(hFence))
}
// ZeFenceHostSynchronize The current host thread waits on a fence to be signaled.
///
/// @details
/// - The application may call this function from simultaneous threads.
/// - The implementation of this function should be lock-free.
///
/// @remarks
/// _Analogues_
/// - **vkWaitForFences**
///
/// @returns
/// - ::ZE_RESULT_SUCCESS
/// - ::ZE_RESULT_ERROR_UNINITIALIZED
/// - ::ZE_RESULT_ERROR_DEVICE_LOST
/// - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
/// - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
/// - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
/// - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
/// - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
/// - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
/// - ::ZE_RESULT_ERROR_NOT_AVAILABLE
/// - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
/// - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
/// - ::ZE_RESULT_ERROR_UNKNOWN
/// - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
/// + `nullptr == hFence`
/// - ::ZE_RESULT_ERROR_INVALID_SYNCHRONIZATION_OBJECT
/// - ::ZE_RESULT_NOT_READY
/// + timeout expired
// /
// / @details
// / - The application may call this function from simultaneous threads.
// / - The implementation of this function should be lock-free.
// /
// / @remarks
// / _Analogues_
// / - **vkWaitForFences**
// /
// / @returns
// / - ::ZE_RESULT_SUCCESS
// / - ::ZE_RESULT_ERROR_UNINITIALIZED
// / - ::ZE_RESULT_ERROR_DEVICE_LOST
// / - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
// / - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
// / - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
// / - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
// / - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
// / - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
// / - ::ZE_RESULT_ERROR_NOT_AVAILABLE
// / - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
// / - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
// / - ::ZE_RESULT_ERROR_UNKNOWN
// / - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
// / + `nullptr == hFence`
// / - ::ZE_RESULT_ERROR_INVALID_SYNCHRONIZATION_OBJECT
// / - ::ZE_RESULT_NOT_READY
// / + timeout expired
func ZeFenceHostSynchronize(
hFence ZeFenceHandle, // hFence [in] handle of the fence
timeout uint64, // timeout [in] if non-zero, then indicates the maximum time (in nanoseconds) to yield before returning ::ZE_RESULT_SUCCESS or ::ZE_RESULT_NOT_READY; if zero, then operates exactly like ::zeFenceQueryStatus; if `UINT64_MAX`, then function will not return until complete or device is lost. Due to external dependencies, timeout may be rounded to the closest value allowed by the accuracy of those dependencies.
hFence ZeFenceHandle, // hFence [in] handle of the fence
timeout uint64, // timeout [in] if non-zero, then indicates the maximum time (in nanoseconds) to yield before returning ::ZE_RESULT_SUCCESS or ::ZE_RESULT_NOT_READY; if zero, then operates exactly like ::zeFenceQueryStatus; if `UINT64_MAX`, then function will not return until complete or device is lost. Due to external dependencies, timeout may be rounded to the closest value allowed by the accuracy of those dependencies.
) (ZeResult, error) {
return zecall.Call[ZeResult]("zeFenceHostSynchronize", uintptr(hFence), uintptr(timeout))
}
// ZeFenceQueryStatus Queries a fence object's status.
///
/// @details
/// - The application may call this function from simultaneous threads.
/// - The implementation of this function should be lock-free.
///
/// @remarks
/// _Analogues_
/// - **vkGetFenceStatus**
///
/// @returns
/// - ::ZE_RESULT_SUCCESS
/// - ::ZE_RESULT_ERROR_UNINITIALIZED
/// - ::ZE_RESULT_ERROR_DEVICE_LOST
/// - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
/// - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
/// - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
/// - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
/// - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
/// - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
/// - ::ZE_RESULT_ERROR_NOT_AVAILABLE
/// - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
/// - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
/// - ::ZE_RESULT_ERROR_UNKNOWN
/// - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
/// + `nullptr == hFence`
/// - ::ZE_RESULT_ERROR_INVALID_SYNCHRONIZATION_OBJECT
/// - ::ZE_RESULT_NOT_READY
/// + not signaled
// /
// / @details
// / - The application may call this function from simultaneous threads.
// / - The implementation of this function should be lock-free.
// /
// / @remarks
// / _Analogues_
// / - **vkGetFenceStatus**
// /
// / @returns
// / - ::ZE_RESULT_SUCCESS
// / - ::ZE_RESULT_ERROR_UNINITIALIZED
// / - ::ZE_RESULT_ERROR_DEVICE_LOST
// / - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
// / - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
// / - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
// / - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
// / - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
// / - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
// / - ::ZE_RESULT_ERROR_NOT_AVAILABLE
// / - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
// / - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
// / - ::ZE_RESULT_ERROR_UNKNOWN
// / - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
// / + `nullptr == hFence`
// / - ::ZE_RESULT_ERROR_INVALID_SYNCHRONIZATION_OBJECT
// / - ::ZE_RESULT_NOT_READY
// / + not signaled
func ZeFenceQueryStatus(
hFence ZeFenceHandle, // hFence [in] handle of the fence
hFence ZeFenceHandle, // hFence [in] handle of the fence
) (ZeResult, error) {
return zecall.Call[ZeResult]("zeFenceQueryStatus", uintptr(hFence))
}
// ZeFenceReset Reset a fence back to the not signaled state.
///
/// @details
/// - The application may call this function from simultaneous threads.
/// - The implementation of this function should be lock-free.
///
/// @remarks
/// _Analogues_
/// - **vkResetFences**
///
/// @returns
/// - ::ZE_RESULT_SUCCESS
/// - ::ZE_RESULT_ERROR_UNINITIALIZED
/// - ::ZE_RESULT_ERROR_DEVICE_LOST
/// - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
/// - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
/// - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
/// - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
/// - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
/// - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
/// - ::ZE_RESULT_ERROR_NOT_AVAILABLE
/// - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
/// - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
/// - ::ZE_RESULT_ERROR_UNKNOWN
/// - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
/// + `nullptr == hFence`
// /
// / @details
// / - The application may call this function from simultaneous threads.
// / - The implementation of this function should be lock-free.
// /
// / @remarks
// / _Analogues_
// / - **vkResetFences**
// /
// / @returns
// / - ::ZE_RESULT_SUCCESS
// / - ::ZE_RESULT_ERROR_UNINITIALIZED
// / - ::ZE_RESULT_ERROR_DEVICE_LOST
// / - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
// / - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
// / - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
// / - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
// / - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
// / - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
// / - ::ZE_RESULT_ERROR_NOT_AVAILABLE
// / - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
// / - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
// / - ::ZE_RESULT_ERROR_UNKNOWN
// / - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
// / + `nullptr == hFence`
func ZeFenceReset(
hFence ZeFenceHandle, // hFence [in] handle of the fence
hFence ZeFenceHandle, // hFence [in] handle of the fence
) (ZeResult, error) {
return zecall.Call[ZeResult]("zeFenceReset", uintptr(hFence))
}