mirror of
https://github.com/fumiama/gozel.git
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223 lines
8.4 KiB
Go
223 lines
8.4 KiB
Go
// Code generated by cmd/gen. DO NOT EDIT.
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/*
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*
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* Copyright (C) 2019-2025 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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* @file ze_api.h
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* @version v1.15-r1.15.31
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*
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*/
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package gozel
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import (
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"unsafe"
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"github.com/fumiama/gozel/internal/zecall"
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)
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// ZeFenceFlags (ze_fence_flags_t) Supported fence creation flags
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type ZeFenceFlags uint32
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const (
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ZE_FENCE_FLAG_SIGNALED ZeFenceFlags = /* ZE_BIT(0) */(( 1 << 0 )) // ZE_FENCE_FLAG_SIGNALED fence is created in the signaled state, otherwise not signaled.
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ZE_FENCE_FLAG_FORCE_UINT32 ZeFenceFlags = 0x7fffffff // ZE_FENCE_FLAG_FORCE_UINT32 Value marking end of ZE_FENCE_FLAG_* ENUMs
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)
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// ZeFenceDesc (ze_fence_desc_t) Fence descriptor
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type ZeFenceDesc struct {
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Stype ZeStructureType // Stype [in] type of this structure
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Pnext unsafe.Pointer // Pnext [in][optional] must be null or a pointer to an extension-specific structure (i.e. contains stype and pNext).
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Flags ZeFenceFlags // Flags [in] creation flags. must be 0 (default) or a valid combination of ::ze_fence_flag_t.
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}
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// ZeFenceCreate Creates a fence for the command queue.
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///
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/// @details
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/// - A fence is a heavyweight synchronization primitive used to communicate
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/// to the host that command list execution has completed.
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/// - The application must only use the fence for the command queue which
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/// was provided during creation.
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/// - The application may call this function from simultaneous threads.
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/// - The implementation of this function must be thread-safe.
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///
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/// @remarks
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/// _Analogues_
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/// - **vkCreateFence**
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///
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/// @returns
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/// - ::ZE_RESULT_SUCCESS
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/// - ::ZE_RESULT_ERROR_UNINITIALIZED
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/// - ::ZE_RESULT_ERROR_DEVICE_LOST
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/// - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
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/// - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
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/// - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
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/// - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
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/// - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
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/// - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
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/// - ::ZE_RESULT_ERROR_NOT_AVAILABLE
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/// - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
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/// - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
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/// - ::ZE_RESULT_ERROR_UNKNOWN
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/// - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
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/// + `nullptr == hCommandQueue`
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/// - ::ZE_RESULT_ERROR_INVALID_NULL_POINTER
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/// + `nullptr == desc`
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/// + `nullptr == phFence`
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/// - ::ZE_RESULT_ERROR_INVALID_ENUMERATION
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/// + `0x1 < desc->flags`
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/// - ::ZE_RESULT_ERROR_UNSUPPORTED_ENUMERATION
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func ZeFenceCreate(
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hCommandQueue ZeCommandQueueHandle, // hCommandQueue [in] handle of command queue
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desc *ZeFenceDesc, // desc [in] pointer to fence descriptor
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phFence *ZeFenceHandle, // phFence [out] pointer to handle of fence object created
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) (ZeResult, error) {
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return zecall.Call[ZeResult]("zeFenceCreate", uintptr(hCommandQueue), uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(phFence)))
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}
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// ZeFenceDestroy Deletes a fence object.
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///
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/// @details
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/// - The application must ensure the device is not currently referencing
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/// the fence before it is deleted.
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/// - The implementation of this function may immediately free all Host and
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/// Device allocations associated with this fence.
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/// - The application must **not** call this function from simultaneous
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/// threads with the same fence handle.
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/// - The implementation of this function must be thread-safe.
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///
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/// @remarks
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/// _Analogues_
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/// - **vkDestroyFence**
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///
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/// @returns
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/// - ::ZE_RESULT_SUCCESS
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/// - ::ZE_RESULT_ERROR_UNINITIALIZED
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/// - ::ZE_RESULT_ERROR_DEVICE_LOST
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/// - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
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/// - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
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/// - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
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/// - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
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/// - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
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/// - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
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/// - ::ZE_RESULT_ERROR_NOT_AVAILABLE
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/// - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
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/// - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
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/// - ::ZE_RESULT_ERROR_UNKNOWN
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/// - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
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/// + `nullptr == hFence`
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/// - ::ZE_RESULT_ERROR_HANDLE_OBJECT_IN_USE
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func ZeFenceDestroy(
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hFence ZeFenceHandle, // hFence [in][release] handle of fence object to destroy
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) (ZeResult, error) {
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return zecall.Call[ZeResult]("zeFenceDestroy", uintptr(hFence))
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}
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// ZeFenceHostSynchronize The current host thread waits on a fence to be signaled.
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///
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/// @details
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/// - The application may call this function from simultaneous threads.
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/// - The implementation of this function should be lock-free.
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///
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/// @remarks
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/// _Analogues_
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/// - **vkWaitForFences**
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///
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/// @returns
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/// - ::ZE_RESULT_SUCCESS
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/// - ::ZE_RESULT_ERROR_UNINITIALIZED
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/// - ::ZE_RESULT_ERROR_DEVICE_LOST
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/// - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
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/// - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
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/// - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
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/// - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
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/// - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
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/// - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
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/// - ::ZE_RESULT_ERROR_NOT_AVAILABLE
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/// - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
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/// - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
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/// - ::ZE_RESULT_ERROR_UNKNOWN
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/// - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
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/// + `nullptr == hFence`
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/// - ::ZE_RESULT_ERROR_INVALID_SYNCHRONIZATION_OBJECT
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/// - ::ZE_RESULT_NOT_READY
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/// + timeout expired
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func ZeFenceHostSynchronize(
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hFence ZeFenceHandle, // hFence [in] handle of the fence
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timeout uint64, // timeout [in] if non-zero, then indicates the maximum time (in nanoseconds) to yield before returning ::ZE_RESULT_SUCCESS or ::ZE_RESULT_NOT_READY; if zero, then operates exactly like ::zeFenceQueryStatus; if `UINT64_MAX`, then function will not return until complete or device is lost. Due to external dependencies, timeout may be rounded to the closest value allowed by the accuracy of those dependencies.
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) (ZeResult, error) {
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return zecall.Call[ZeResult]("zeFenceHostSynchronize", uintptr(hFence), uintptr(timeout))
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}
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// ZeFenceQueryStatus Queries a fence object's status.
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///
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/// @details
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/// - The application may call this function from simultaneous threads.
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/// - The implementation of this function should be lock-free.
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///
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/// @remarks
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/// _Analogues_
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/// - **vkGetFenceStatus**
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///
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/// @returns
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/// - ::ZE_RESULT_SUCCESS
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/// - ::ZE_RESULT_ERROR_UNINITIALIZED
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/// - ::ZE_RESULT_ERROR_DEVICE_LOST
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/// - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
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/// - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
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/// - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
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/// - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
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/// - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
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/// - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
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/// - ::ZE_RESULT_ERROR_NOT_AVAILABLE
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/// - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
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/// - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
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/// - ::ZE_RESULT_ERROR_UNKNOWN
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/// - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
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/// + `nullptr == hFence`
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/// - ::ZE_RESULT_ERROR_INVALID_SYNCHRONIZATION_OBJECT
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/// - ::ZE_RESULT_NOT_READY
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/// + not signaled
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func ZeFenceQueryStatus(
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hFence ZeFenceHandle, // hFence [in] handle of the fence
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) (ZeResult, error) {
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return zecall.Call[ZeResult]("zeFenceQueryStatus", uintptr(hFence))
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}
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// ZeFenceReset Reset a fence back to the not signaled state.
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///
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/// @details
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/// - The application may call this function from simultaneous threads.
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/// - The implementation of this function should be lock-free.
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///
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/// @remarks
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/// _Analogues_
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/// - **vkResetFences**
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///
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/// @returns
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/// - ::ZE_RESULT_SUCCESS
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/// - ::ZE_RESULT_ERROR_UNINITIALIZED
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/// - ::ZE_RESULT_ERROR_DEVICE_LOST
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/// - ::ZE_RESULT_ERROR_OUT_OF_HOST_MEMORY
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/// - ::ZE_RESULT_ERROR_OUT_OF_DEVICE_MEMORY
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/// - ::ZE_RESULT_ERROR_INVALID_ARGUMENT
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/// - ::ZE_RESULT_ERROR_UNSUPPORTED_FEATURE
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/// - ::ZE_RESULT_ERROR_DEPENDENCY_UNAVAILABLE
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/// - ::ZE_RESULT_ERROR_INSUFFICIENT_PERMISSIONS
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/// - ::ZE_RESULT_ERROR_NOT_AVAILABLE
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/// - ::ZE_RESULT_ERROR_DEVICE_REQUIRES_RESET
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/// - ::ZE_RESULT_ERROR_DEVICE_IN_LOW_POWER_STATE
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/// - ::ZE_RESULT_ERROR_UNKNOWN
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/// - ::ZE_RESULT_ERROR_INVALID_NULL_HANDLE
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/// + `nullptr == hFence`
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func ZeFenceReset(
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hFence ZeFenceHandle, // hFence [in] handle of the fence
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) (ZeResult, error) {
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return zecall.Call[ZeResult]("zeFenceReset", uintptr(hFence))
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}
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