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Files
jieba/posseg/viterbi.go
Wang Bin 3d685f1980 fixed the bug from issue #132 from original jieba issue track
- issue details from https://github.com/fxsjy/jieba/issues/132
 - updated tests
 - also some code refactors
2014-08-08 17:59:49 +08:00

134 lines
2.9 KiB
Go

package posseg
import (
"fmt"
"sort"
)
const MIN_FLOAT = -3.14e100
type StateTag struct {
State byte
Tag string
}
func (st StateTag) String() string {
return fmt.Sprintf("(%q, %s)", st.State, st.Tag)
}
func emptyStateTag() StateTag {
return StateTag{' ', ""}
}
type ProbState struct {
Prob float64
ST StateTag
}
func (ps ProbState) String() string {
return fmt.Sprintf("(%v: %f)", ps.ST, ps.Prob)
}
type ProbStates []ProbState
func (pss ProbStates) Len() int {
return len(pss)
}
func (pss ProbStates) Less(i, j int) bool {
if pss[i].Prob == pss[j].Prob {
if pss[i].ST.Tag < pss[j].ST.Tag {
return true
} else if pss[i].ST.State < pss[j].ST.State {
return true
} else {
return false
}
}
return pss[i].Prob < pss[j].Prob
}
func (pss ProbStates) Swap(i, j int) {
pss[i], pss[j] = pss[j], pss[i]
}
func Viterbi(obs []rune) (float64, []StateTag) {
obsLength := len(obs)
V := make([]map[StateTag]float64, obsLength)
V[0] = make(map[StateTag]float64)
mem_path := make([]map[StateTag]StateTag, obsLength)
mem_path[0] = make(map[StateTag]StateTag)
// all_states := ProbTransKeys
ys := CharStateTab.Get(obs[0]) // default is all_states
for _, y := range ys {
V[0][y] = ProbEmit[y].Get(obs[0]) + ProbStart[y]
mem_path[0][y] = emptyStateTag()
}
for t := 1; t < obsLength; t++ {
prev_states := make([]StateTag, 0)
for x, _ := range mem_path[t-1] {
if len(ProbTrans[x]) > 0 {
prev_states = append(prev_states, x)
}
}
//use Go's map to implement Python's Set()
prev_states_expect_next := make(map[StateTag]StateTag)
for _, x := range prev_states {
for y, _ := range ProbTrans[x] {
prev_states_expect_next[y] = y
}
}
tmp_obs_states := CharStateTab.Get(obs[t])
obs_states := make([]StateTag, 0)
for index, _ := range tmp_obs_states {
if _, ok := prev_states_expect_next[tmp_obs_states[index]]; ok {
obs_states = append(obs_states, tmp_obs_states[index])
}
}
if len(obs_states) == 0 {
for key := range prev_states_expect_next {
obs_states = append(obs_states, key)
}
}
if len(obs_states) == 0 {
obs_states = ProbTransKeys
}
mem_path[t] = make(map[StateTag]StateTag)
V[t] = make(map[StateTag]float64)
for _, y := range obs_states {
pss := make(ProbStates, 0)
for _, y0 := range prev_states {
ps := ProbState{
Prob: V[t-1][y0] + ProbTrans[y0].Get(y) + ProbEmit[y].Get(obs[t]),
ST: y0}
pss = append(pss, ps)
}
sort.Sort(sort.Reverse(pss))
V[t][y] = pss[0].Prob
mem_path[t][y] = pss[0].ST
}
}
last := make(ProbStates, 0)
length := len(mem_path)
vlength := len(V)
for y, _ := range mem_path[length-1] {
ps := ProbState{Prob: V[vlength-1][y], ST: y}
last = append(last, ps)
}
sort.Sort(sort.Reverse(last))
prob := last[0].Prob
state := last[0].ST
route := make([]StateTag, len(obs))
i := obsLength - 1
for {
if i < 0 {
break
}
route[i] = state
state = mem_path[i][state]
i -= 1
}
return prob, route
}