diff --git a/README.md b/README.md index 2e6718d..bd9b587 100644 --- a/README.md +++ b/README.md @@ -27,6 +27,18 @@ An easy to use tool to extract audio from some anime games, with the original fi > - `GenshinImpact_Data\StreamingAssets\AudioAsset\...` > - `StarRail_Data\Persistent\Audio\AudioPackage\Windows\... ` > - `ZenlessZoneZero_Data\StreamingAssets\Audio\Windows\Full\...` +> [!WARNING] +> If you are doing this on Endfield, the path will start with +> `Endfield_Data\StreamingAssets\VFS\...` +> Then the next folder will depend on what you want to load : +> `InitAudio` <=> `07A1BB91` +> `Audio` <=> `24ED34CF` +> `AudioEnglish` <=> `A31457D0` +> `AudioChinese` <=> `E1E7D7CE` +> `AudioKorean` <=> `E9D31017` +> `AudioJapanese` <=> `F668D4EE` +> Then inside the folder, the audio is in the `.chk` files. Do not load any other file or any chk file from others folders and do not load entire folders too ! +> Because of how audio is stored, when you load endfield audio the file will not show the duration and other metadata, but they remain extractable 5. Select your hdiff folder if needed > [!NOTE] > Diff files are `.hdiff` present in the update patches of the games. If you want to extract an hdiff content, you must have the pck file with the *same name before patch* in the input folder, pck's that do not have a corresponding hdiff file will be extracted normally, when they do have a corresponding hdiff file, *only the hdiff file content is extracted* and not the full pck