From 42a9fa5ade3ff0927e91cbac64b2e6f50ccb6399 Mon Sep 17 00:00:00 2001 From: Escartem Date: Sat, 14 Feb 2026 02:37:40 -0500 Subject: [PATCH] Update README.md --- README.md | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index bd9b587..5bab00c 100644 --- a/README.md +++ b/README.md @@ -27,17 +27,22 @@ An easy to use tool to extract audio from some anime games, with the original fi > - `GenshinImpact_Data\StreamingAssets\AudioAsset\...` > - `StarRail_Data\Persistent\Audio\AudioPackage\Windows\... ` > - `ZenlessZoneZero_Data\StreamingAssets\Audio\Windows\Full\...` + > [!WARNING] > If you are doing this on Endfield, the path will start with +> > `Endfield_Data\StreamingAssets\VFS\...` +> > Then the next folder will depend on what you want to load : -> `InitAudio` <=> `07A1BB91` -> `Audio` <=> `24ED34CF` -> `AudioEnglish` <=> `A31457D0` -> `AudioChinese` <=> `E1E7D7CE` -> `AudioKorean` <=> `E9D31017` -> `AudioJapanese` <=> `F668D4EE` +> - `InitAudio` <=> `07A1BB91` +> - `Audio` <=> `24ED34CF` +> - `AudioEnglish` <=> `A31457D0` +> - `AudioChinese` <=> `E1E7D7CE` +> - `AudioKorean` <=> `E9D31017` +> - `AudioJapanese` <=> `F668D4EE` +> > Then inside the folder, the audio is in the `.chk` files. Do not load any other file or any chk file from others folders and do not load entire folders too ! +> > Because of how audio is stored, when you load endfield audio the file will not show the duration and other metadata, but they remain extractable 5. Select your hdiff folder if needed > [!NOTE]