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AnimeWwise/mapper.py
2025-01-13 14:47:05 +01:00

228 lines
5.4 KiB
Python

# reader for the .map format i've made to improve reading speed and mapping size
from filereader import FileReader
class Mapper:
def __init__(self, mapping_file):
file = open(mapping_file, "rb")
reader = FileReader(file, "little") # encoded as little
# check file
if reader.ReadBytes(4) != b"ESFM":
file.close()
raise Exception("mapping was invalid")
reader.ReadBytes(2)
map_version = reader.ReadBytes(2)
if map_version != b"\x32\x31":
print(f"Warning: you are using an unknown / unsupported version of the mapping that is no longer supported, please use a newer one or download an older version of this tool.")
raise Exception("incompatible mapping")
self.reader = reader
self.process_map()
def process_map(self):
reader = self.reader
# utils
val = lambda length: vl2(reader.ReadBytes(length))
vl2 = lambda data: int.from_bytes(data, "little")
raw = lambda length: rw2(reader.ReadBytes(length))
rw2 = lambda data: data.rstrip(b"\x00").decode("utf-8")
# get map meta
reader.ReadBytes(2)
games = {
"hk4e": "Genshin",
"hkrpg": "Star Rail",
"nap": "Zenless Zone Zero"
# more later
}
coverages = [
"english voicelines",
"chinese voicelines",
"japanese voicelines",
"korean voicelines",
"music",
"sfx"
]
# read sectors
sectors_signature = reader.ReadBytes(9)
if sectors_signature != b"\xFF\x53\x45\x43\x54\x4F\x52\x53\xFF": # ff sectors ff
raise Exception("invalid mapping sectors signature")
n_sectors = val(1)
sectors = {}
for i in range(n_sectors):
name_length = val(1)
name = raw(name_length)
offset = val(4)
size = val(4)
sectors[name] = {
"offset": offset,
"size": size
}
# read config
reader.SetBufferPos(sectors["HEADER"]["offset"])
header_sig = reader.ReadBytes(8) # hardcoded but lazy, this value is for this sector only
n_configs = val(1)
config = {}
for i in range(n_configs):
name = raw(4)
value = raw(5)
config[name] = value
infos = {
"game": games[config["game"]],
"version": config["verS"],
# "coverage": config["covR"],
"useBanksSector": config["bnkS"],
# "bankSectorCoverage": config["bCov"]
}
print(f"> Loading mapping for {infos['game']} v{infos['version']}, this may take a few seconds...")
# read prefixes
prefixes = {}
n_prefixes = reader.ReadUInt8()
l_prefixes = reader.ReadUInt8()
for i in range(n_prefixes):
prefix = raw(l_prefixes)
marker = reader.ReadBytes(1)
prefixes[marker] = prefix
# sector jump here
reader.SetBufferPos(sectors["ITEMS"]["offset"])
items_sec_sig = reader.ReadBytes(7) # hardcoded too
# read languages
langs_offsets = {}
n_langs = reader.ReadUInt8()
l_langs = reader.ReadUInt8()
for i in range(n_langs):
offset = reader.GetBufferPos()
langs_offsets[offset] = raw(l_langs)
self.langs_offsets = langs_offsets
# read folders
folder_offsets = {}
n_folders = reader.ReadUInt8()
for i in range(n_folders):
offset = reader.GetBufferPos()
length = reader.ReadUInt8()
prefix = reader.ReadBytes(1)
folder = raw(length)
folder = f"{prefixes[prefix]}{folder}"
folder_offsets[offset] = folder
# read files
files_offsets = {}
n_files = val(3)
for i in range(n_files):
offset = reader.GetBufferPos()
path_length = reader.ReadUInt8()
path = []
for i in range(path_length):
path.append(folder_offsets[reader.ReadUInt16()])
name_length = reader.ReadUInt8()
prefix = reader.ReadBytes(1)
if prefix != b"\x00":
prefix = prefixes[prefix]
else:
prefix = ""
name = raw(name_length)
name = f"{prefix}{name}"
path.append(name)
path = "\\".join(path)
files_offsets[offset] = path
self.files_offsets = files_offsets
# read keys
# GI 3649050 (outdated value, use items sector size instead)
keys_data = {}
n_keys = val(3)
left = reader.GetRemainingLength()
if infos["useBanksSector"] == "TRUE":
left -= sectors["BANKS"]["size"]
data = bytearray(reader.ReadBytes(left))
keys_data = {rw2(data[i:i+16]): bytes(data[i+16:i+21]) for i in range(0, len(data), 21)}
self.keys_data = keys_data
# read banks sector
if infos["useBanksSector"] == "TRUE":
reader.SetBufferPos(sectors["BANKS"]["offset"])
banks_sec_sig = reader.ReadBytes(7) # hardcoded
global_path_size = val(1)
global_path = raw(global_path_size)
n_bank_keys = val(2)
bank_keys = {}
for i in range(n_bank_keys):
key_length = val(1)
key = raw(key_length)
value_length = val(1)
value = raw(value_length)
bank_keys[key] = f"{global_path}\\{value}"
self.bank_keys = bank_keys
# done
print(f"> Finished loading mapping")
print(f"=-=-= Voicelines sector =-=-=")
print(f": {n_langs} languages")
print(f": {n_files} mapped files")
print(f": {n_keys} keys")
if infos["useBanksSector"] == "TRUE":
print(f"=-=-= Music sector =-=-=")
print(f": {n_bank_keys} keys")
def get_key(self, key, lang=False):
keys_data = self.keys_data
banks_data = self.bank_keys
if key in keys_data.keys():
key_data = keys_data[key]
data = [self.files_offsets[int.from_bytes(key_data[2:], "little")]]
if lang:
data.append(self.langs_offsets[int.from_bytes(key_data[:1], "little")])
return data
if key in banks_data.keys():
return [banks_data[str(key)], ""]
return None
def reset(self):
self.reader = None
self.langs_offsets.clear()
self.files_offsets.clear()
self.keys_data.clear()