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gozel/examples/vadd/README.md
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# Vector Addition — Command Queue
> [!Note]
> **SYCL** is used to write this kernel, which is not a common practice.
> Please also have a look at the **OpenCL** kernel examples like [image_scale](../image_scale/).
A classic GPU compute example: perform element-wise addition of two large float32 vectors on the GPU, then validate the result against a CPU reference.
## What It Does
1. Discovers a GPU device and prints its basic & compute properties
2. Allocates host and device memory for two float32 vectors (256 MiB each)
3. Fills both vectors with random values and copies them to device memory
4. Loads a SPIR-V kernel (`vector_add`) that computes `a[i] += b[i]` in parallel
5. Launches the kernel via a **command queue** with explicit command lists (pre-copy → compute → post-copy)
6. Reads back the results and validates every element against the CPU reference
7. Reports GPU vs. CPU execution time and throughput
## Run
```bash
go run main.go
```
## Sample Output
```
=============== Device Basic Properties ===============
Running on device: ID = 32103 , Name = Intel(R) Graphics @ 0.00 GHz.
=============== Device Compute Properties ===============
Max Group Size (X, Y, Z): (1024, 1024, 1024)
Max Group Count (X, Y, Z): (4294967295, 4294967295, 4294967295)
Max Total Group Size: 1024
Max Shared Local Memory: 65536
Subgroup Sizes: [8 16 32]
=============== Computation Configuration ===============
Group Size (X, Y, Z): (1024, 1, 1)
Group Count: 65536
Total Elements (N): 67108864
Buffer Size: 256 MiB
=============== Calculation Results ===============
GPU Execution Time: 53.858600 ms
GPU Throughput: 4.98 GiB/s
=============== Validation Results ===============
CPU Execution Time: 65.882900 ms
CPU Throughput: 4.07 GiB/s
Test Passed!!!
```