mirror of
https://github.com/Escartem/AnimeWwise.git
synced 2026-06-04 23:40:25 +08:00
Update README.md
This commit is contained in:
17
README.md
17
README.md
@@ -27,17 +27,22 @@ An easy to use tool to extract audio from some anime games, with the original fi
|
||||
> - `GenshinImpact_Data\StreamingAssets\AudioAsset\...`
|
||||
> - `StarRail_Data\Persistent\Audio\AudioPackage\Windows\... `
|
||||
> - `ZenlessZoneZero_Data\StreamingAssets\Audio\Windows\Full\...`
|
||||
|
||||
> [!WARNING]
|
||||
> If you are doing this on Endfield, the path will start with
|
||||
>
|
||||
> `Endfield_Data\StreamingAssets\VFS\...`
|
||||
>
|
||||
> Then the next folder will depend on what you want to load :
|
||||
> `InitAudio` <=> `07A1BB91`
|
||||
> `Audio` <=> `24ED34CF`
|
||||
> `AudioEnglish` <=> `A31457D0`
|
||||
> `AudioChinese` <=> `E1E7D7CE`
|
||||
> `AudioKorean` <=> `E9D31017`
|
||||
> `AudioJapanese` <=> `F668D4EE`
|
||||
> - `InitAudio` <=> `07A1BB91`
|
||||
> - `Audio` <=> `24ED34CF`
|
||||
> - `AudioEnglish` <=> `A31457D0`
|
||||
> - `AudioChinese` <=> `E1E7D7CE`
|
||||
> - `AudioKorean` <=> `E9D31017`
|
||||
> - `AudioJapanese` <=> `F668D4EE`
|
||||
>
|
||||
> Then inside the folder, the audio is in the `.chk` files. Do not load any other file or any chk file from others folders and do not load entire folders too !
|
||||
>
|
||||
> Because of how audio is stored, when you load endfield audio the file will not show the duration and other metadata, but they remain extractable
|
||||
5. Select your hdiff folder if needed
|
||||
> [!NOTE]
|
||||
|
||||
Reference in New Issue
Block a user